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These are my notes on creating a waterfall in Maya. These will be expanded on in the near future. Some of these are for Maya 2011, and other notes are from previous versions. Create nParticle emitter nDynamics > nParticles > Create nParticles > Create EmitterSelect the emitterAttribute Editor > nParticleShape1 > Liquid SimulationIncompressibility = 0.333Viscosity = 1Surface Tension |
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It isn't especially easy or intuitive to create graduated transparency in Photoshop. Here is a quick tutorial to show you the process used in Photoshop to create a PNG with an alpha channel, for example.To start, open your Layers pallet. image|photoshop_png_alpha.jpg|300||3DTutor|Photoshop - Alpha PNG file LayersYou should have one layer called "Layer 0" .If it's called "backgrou |
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SR Studios (Sue Rowe Studios) is Utah's premiere studio for acting and screenwriting classes for adults, teens, and youth actors and actresses. SR Studios also has a film production division making feature films, short films, documentaries and television programs and commercials. www.suerowestudios.com |
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Vue 9 Object Function Icons - Left Column image|function_editor_side_icons1.jpg|500|right|3DTutor|Vue 9 - Object Function Editor image|little_arrow2.gif|13|left||> Add Input NodeClicking this icon will pop open a menu with the following items:External Dependency, Recall DependencyPosition, Position Options, Normal, Normal Options, Slope, Altitude, Orientation, UV Coordinates, Uns |
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Terrain EditorIf you want to edit your terrain, select it and then go to Edit ObjectWait for a few moments while it loads, don't start clicking yet.Terrain Editor Camera Controls Drag Right Mouse Button to rotate the terrainCtrl+RMB to zoom, drag up and downShift+RMB to panLeft Hand Icons Reset all Sculpting and PaintingReset 3D Sculpting onlyRest 2D Sculpting onlyRest Materia |
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Vue 9 Rendering Settings Rendering takes about 90% of the work flow with Vue 9. Some scenes will require hours per frame, that's one day of rendering per second of video. This makes the program almost unusable, unless you know how to optimize the Rendering Settings. Vue 9 lets you modify any aspect of the renderer. You can make the program render as fast as you want, at the price of qualit |
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Rendering with Vue is a slow tedious process. That is to be expected for what it does though, and soon enough technology will catch up. To create a scene, you only need to click your mouse 10 times or so. The creation aspect is very quick.Manuvering the camera isn't so easy and will likely take 90% of the time to set up the scene. Then comes rendering. To render an average scene at 720x405 with th |
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Vue Outliner and LayersWork Speed Optimization Create Layers to Optimize navigation.At the bottom of your Object Outliner on the right, there is a "New" icon at the bottom. The New icon looks like a piece of paper with the top corner dog-eared. After clicking, you will have "Layer 2" appear below "Layer 1".Now you can drag objects into this Layer. Once you have objects in a Layer, you can h |
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Vue 9 - Interface and Icons Learning Vue 9 is very difficult at first. You want to employ the controls of other 3D rendering programs, but they don't work in Vue. There are some hotkeys and shortcuts with the keyboard, but it seems sometimes they don't work. Learning the icons seems to be the workflow that the creators of this program intended for you to use. This includes camera controls. |
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PROBLEMS WITH VUE Vue's renderings are simply amazing. The final animations created with Vue are almost photo realistic. Sometimes they look perfect.The quality of the final product is so good in fact, that it might even make you forget the torment and frustration that it took to assemble a decent scene. Vue is so frustrating that you might want to only work with it while you are alone, as |
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3D Renderings of Billow Rawley, Bill O'Reilly's alter ego. This model was created entirely in ZBrush, then Rendered in Maya.Who isn't a big fan of Bill-O? This is just to pay homage to the best no-spin-meister on TV. Some of these renderings show Bill-O when he isn't feeling so happy. He has been known to get a little angry, and for good reason; Bloviating Poppin-jays.How does he do it? F*** it, H |
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Rocky Mountain TerrainTo create a mountain that has the Rocky Mountain Terrain fractal, and to learn about the Function Editor, start by creating a new Procedural Terrain. There is an icon on the left column. It looks like a mountain with a F symbol in front of it.Create New Proc. Terrain(icon on the left column)Now select the Terrain, either in the viewport, or in the Outliner on the right |
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Voice-o-Matic is a time-saving plug-in for Maya, 3D Studio Max, and most other 3D rendering programs. It enables users to quickly match computer generated lip movements to recorded audio. It is an amazing plug-in, and should become quite popular.There are a few quirks, though.The wave should automatically be set to active and set the keyframes in the timeline. There could be a preferences |
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Creating clothing for a Caveman, as well as a club. To do this, we will use Shadowbox and ZSpheres.Creating Clothing with ShadowboxFirst load the Shadowbox tool into your Project. Tool > Load ToolThen load it into your SubTools.Tool > SubTool > AppendSelect the Shadowbox that you loaded. Move the Shadowbox into the position that you need with the move icon found on the top row of ico |
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image|tree_stump_scene_030.jpg|500||3DTutor|Tree Stump - 3D Renderings image|tree_stump_scene_029.jpg|500||3DTutor|Tree Stump - 3D Renderings image|tree_stump_scene_026.jpg|500||3DTutor|Tree Stump - 3D Renderings image|tree_stump_scene_024.jpg|500||3DTutor|Tree Stump - 3D Renderings image|tree_stump_scene_021.jpg|500||3DTutor|Tree Stump - 3D Renderings image|tree_stump_scene_015.jpg|50 |
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image|char4_scared_12.jpg|500||3DTutor|ZBrush Renderings image|char4_scared_11.jpg|500||3DTutor|ZBrush Renderings image|char4_scared_10.jpg|500||3DTutor|ZBrush Renderings image|char4_scared_9.jpg|500||3DTutor|ZBrush Renderings image|char4_scared_8.jpg|500||3DTutor|ZBrush Renderings image|char4_scared_7.jpg|500||3DTutor|ZBrush Renderings image|char4_scared_6.jpg|500||3DTutor|ZBrush Ren |
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Here are a few 3D Rendered images created in ZBrush and Maya. image|new_gramp_9.jpg|500||3DTutor|3D Character Renderings image|new_gramp_8.jpg|500||3DTutor|3D Character Renderings image|new_gramp_7.jpg|500||3DTutor|3D Character Renderings image|new_gramp_5.jpg|500||3DTutor|3D Character Renderings image|new_gramp_4.jpg|500||3DTutor|3D Character Renderings image|new_gramp_3.jpg|500||3DTutor|3 |
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ZBrush Character Renderings image|ko_bn_12.jpg|500||3DTutor|ZBrush Character Renderings image|ko_bn_11.jpg|500||3DTutor|ZBrush Character Renderings ZBrush Character Renderings image|ko_bn_10.jpg|500||3DTutor|ZBrush Character Renderings image|ko_bn_9.jpg|500||3DTutor|ZBrush Character Renderings ZBrush Character Renderings image|ko_bn_8.jpg|500||3DTutor|ZBrush Character Renderings image|ko_bn_7.j |
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A few render tests in ZBrush using Sub-Surface Scattering (SSS). To learn about SSS, you'll need a lot of time, and patience. These are a few renderings done in ZBrush. They employ SSS, AO, and Shadowing.Most of the modifications seen here are done in the Shader Mixer. Material > Shader Mixer > S ExpThe main slider being tested is the "S Exp" slider. The S Exp is the SSS Exponent, or falloff curve |
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Here are some examples of Sub-Surface Scattering in ZBrush. These renderings where made completely with ZBrush. Some of these images show the Shader Mixer settings next to the image. With SSS, there are dramatic differences that can be achieved by just slightly changing the sliders. Use these images to set the controls in ZBrush to get the best results.To begin, always set the Preview Opacity high |
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Working with Sub-surface scattering in ZBrush is a daunting task. As of today, there is very little documentation on the subject. To develop skills with SSS, you will need a lot of time and patience. Here are a few things that might help your learning process. This page will be updated as new information is available.Material > Shader Mixer > PreviewOpacity Preview OpacityTurn this up so th |
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SSSSub Surface ScatteringTOP MENUMaterial > Shader MixerSss - Turn upPhong to Blinn specularMaterial>ModifiersTurn up PhongBlinn Specular,change the color maps belowDiffusionSpecularityAmbienceCavity MapRender>Bpr SssTurn on SSS in the Light menu on one of thehidden lights. Without doing this, there will beno SSS.Light>Sss SSS TUTORIAL eat3d.com/free/zbrush_sss = = = = = = 00:44Turn on Sss |
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Problems with ZBrushZBrush is a wonderful tool. Each release of ZBrush has shown a sharper and sharper evolutionary curve upward. It is, in this author's opinion, the state-of-the-art in modeling, mapping and texturing.Obviously now I'm going to list a few things that would further improve this powerful tool. ZBrush is a strange new world for those who have never seen it before, even for seasoned |
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To install GoZOpen ZBrush, then click the GoZ button on the Tool menu. This button will install GoZ to one of a few prominent 3D applications, like Maya, 3D Max, Modo, Cinema 4D and a few others. They are also going to add more applications in the future.You will have to select yes or no, as it asks you which 3D application you would like to use GoZ with. After this installation process, you will |
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QuickSketch'v' key to switch between dark/light colors.Erasing in QuickSketchPenSoft brush and paint on top.All QuickSketch brushes start with "Pen"To activate symmetryTransform>Activate SymmetryLeaving QuickSketchSelect a model, press F, rotate etc.Start ZBrush overThis will reset everything like you closed and re-opened the program.Preferences > Init ZBrushZBrush salt-lake-services.com/s |
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Clipping BrushesYou can cut through geometry like a bandsaw with the ClipCurve brush. Selecting this brush in the Brushes palette will give you a message that you need to hold Shift+Ctrl to activate it. Otherwise the brush will be the last modifier brush you used.ClipCurvePress Shift+CtrlStart outside the object, and then drag a line over your object.Going right to left will delete everything unde |
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MatchMakerSubToolPaint with the MatchMaker brush on one subTool with another SubTool behind it.There is one consideration, the SubTool that you are deforming can't overlap nothingness.Basically, the thing in the back has to be bigger than the thing you are deforming.To have multiple Tools, you will need to save each Tool.Tool > Save AsThen you can load any Tool into any project.To add another SubT |
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Rigging in ZBrushSetting up skeletons for Maya in ZBrush, or posing characters in ZBrush.Load the model, you'd like to rig with a skeleton.To create a ZSphere rig inside of model, you need to create one ZSphere first. Then the Rigging link will appear below the Tool palette. From here select the model with Select Mesh.Tool Pallet> ZSphereTool > Rigging > Select Meshpick a modelRight Bottom Viewpor |
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Best Preview RenderRender as TransparentTop MenuRenderTransparentBpr Transparency(adjustments)- - -SubtoolIntersection icon (Activate)Right shelf > BprRender- - -Render>BPR TransparencyRefraction-Glass- - -Render>Create MapsBPRRender>Shows 5 mapsClick on the icon to save- - -Ambient occlusionCreates a nice shadow around the object.- - -Sub Surface ScatteringSSSShader Mixer- Blend how the different |
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ZSketch is used to quickly fill in ZSphere skeletons, This is an excellent tool for quicker ZSphere modeling.First create a ZSphere skeleton, then switch to edit sketch mode with one of the two methods.Tool > ZSketch > Edit SketchShift+AMake sure you are in the right Edit modeEdit > DrawSelect a ZSketch brushA - Toggle Mesh/Sphere ViewTool > Unified Skin pa |
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